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Re: Sharin no Kuni Project

Created by Re: Sharin no Kuni Project Team

A classic, dystopian visual novel which has stirred countless hearts. Help us bring the official English localization to life!

Latest Updates from Our Project:

Frontwing Monthly Schedule Update (October)
over 4 years ago – Thu, Oct 24, 2019 at 09:10:28 PM

Hello everyone,

This is the monthly status update of Frontwing projects. The biggest change this month is that “Sharin no Kuni: The Girl Among the Sunflowers”, the project we co-manage with Tokyo Otaku Mode, has been added to the update list below, and thus this marks our first general monthly update in this project. We hope you find it useful.

  •  GRISAIA PHANTOM TRIGGER VOL.1&2: Production:Underway (+92%) / Shipping: Underway (+95%)
     
  •  Detailed status: although there are no major changes from the last update, production of the Japanese manga anthology and the cosplay costumes has progressed to its final manufacturing stage.
     
  •  CORONA BLOSSOM: Production:Completed (100%) / Shipping: Underway (+95%) *UPDATED
     
  •  Detailed status: production of all rewards has been completed. Items are currently prepared to go to our shipping warehouse and shipping is expected to begin after inspection and organization of the items. A new post will be shared when a specific shipping date is settled.
     
  •  GRISAIA PHANTOM TRIGGER VOL.3: Production:Underway (+70%) / Shipping:Queued
     
  •  Detailed status: shipping expected to begin right after Corona Blossom.
     
  •  GRISAIA PHANTOM TRIGGER VOL.4: Production: Underway (+70%) / Shipping: Queued
     
  •  Detailed status: shipping expected to begin right after Corona Blossom.
     
  •  GRISAIA PHANTOM TRIGGER VOL.5: Production: Underway (+70%) / Shipping: Queued *UPDATED
     
  •  Detailed status: currently working to get Vol.3 to 5 shipped in the same time frame.
     
  •  WONDERFUL EVERYDAY: Production: Underway (+70%) / Shipping: Queued *UPDATED
     
  •  Detailed status: production and shipping schedule in progress. This project is scheduled to ship after Grisaia Phantom Trigger, and is currently being prepared together with ISLAND.
     
  •  ISLAND: Production: Underway / Shipping: Queued *UPDATED
     
  •  Detailed status: production and shipping schedule in progress. This project is scheduled to ship after Grisaia Phantom Trigger, and is currently being prepared together with Wonderful Everyday.
     
  •  GPT: THE ANIMATION: Production: Underway (+80%) / Shipping: Underway
     
  •  Detailed status: English dub in process.
     
  •  SHARIN NO KUNI: Production: Underway (+55%) / Shipping: Queued *NEW *UPDATED
     
  •  Detailed status: as stated in the last update of the project, game itself is still on the first debugging phase. More than half of the physical merchandise has finished production, with other items being close to completion as well.
     

NEXT SHIPPING SCHEDULE:

  •  MOMOIRO CLOSET: Production: Queued / Shipping: Queued
     
  •  LOCA-LOVE: MY CUTE ROOMMATE: Production: Queued / Status: Queued
     
  •  GRISAIA PHANTOM TRIGGER VOL.5.5&6: Production: Queued / Shipping: Queued
     

Thank you for your patience and please do not hesitate to contact us if you have any question.

Project Progress Update #17: Apology for the Delays in Game Development / Regarding Future Updates
over 4 years ago – Fri, Oct 18, 2019 at 01:30:16 AM

(* 日本語バージョンはページ下部にございます)

Greetings everyone,

Some of the information in this update has been already shared with you in a public comment we posted a few days ago, but we will do so again today so that it reaches all backers.

■ About the current status of the PC version of the game

In the previous update, we told you the scripting of the game had finished and that we were in the final stages of debugging. To be more precise, the debug process was divided into two main tasks:

  1. Debug of the game engine first to check it runs properly in many environments.
     
  2. Debug of the game itself by scripters and play testers so that they can find any possible problems inside the actual game.
     

At the time of our previous update, we were in the middle of the first task, performing any fixes needed for issues as we encountered them in order to advance to the second stage.

We had planned to share our next update when the second part of debugging started, as we wanted to include in it screenshots and videos of the actual game as it was being tested. However, we kept finding unexpected issues in the first debugging stage that prevented us from moving to the next one, and as such, this update was postponed multiple times as well.

This led us to a long silence in which we couldn’t say anything, causing unnecessary stress to our backers, and for this we apologize.

Even though currently we still haven’t been able to fix all the issues found during the first debugging phase, this doesn’t mean development has been halted. We are working as hard as possible to fix all issues and keep up progressing on the development of the game, please rest assured.

This information pertains to the PC version of the game. About the Vita version, as we shared in previous updates, we are currently in the latest stages of finishing our agreement with Eastasiasoft Limited, and we will inform you about the Vita version in future updates.

■ Future scheduled periodic updates

Due to our lack of prevision about the potential issues that could arise during development, we kept delaying this update for a long time, worrying our backers. Members of the project team have reflected on this and agreed to create a scheduled periodic update.

The method we have chosen to share these updates with you is adding the Sharin no Kuni project to the list of crowdfunding projects managed by Frontwing, and thus, adding it as well to their “Frontwing Monthly Schedule Update” that takes place every end of the month.

By doing this, we believe we will be able to inform you in a periodic, monthly manner, about small progress updates that do not qualify for an update of their own.

Of course, if there is any significant development in this project, we will post a separate update as usual.

This is everything we can share with you at this moment, and again, please let us apologize for our long silence.

Even though our project team is moving way slower than we would like, we will not abandon the project, and our will to keep moving forward no matter what happens has not changed. We would be delighted if you would stay with us for a little while more.

Re:Sharin no Kuni Project Team

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プロジェクト進捗報告#17:開発遅延に関するお詫びと今後のレポートについて

Backerのみなさまこんにちは。

パブリックコメントにて報告した内容をこちらのアップデートでも改めてお伝えいたします。

■ PC版ゲームの開発状況について

前回アップデートでお伝えした開発状況としては、スクリプト作業は完了しており、最終的なデバック中とお伝えしておりました。このデバックというのは具体的には大きく2つの工程に分かれます。

① ゲームプログラムそのものの実行・動作に関するデバッグ工程

②スクリプター並びてにゲームテスターが実際のゲーム環境でチェックデバッグを行い、ゲーム内容そのものに問題が無いかチェックする工程

前回アップデート段階では①の工程の中で、順次修正作業を行っている最中でした。

そして元々予定していた次のアップデートでは、その後の②の工程でのテストプレイの状況(スクリーンショットやプレイ動画を含む)をお伝えするスケジュールが組まれていました。しかしながら①の工程が終了出来ない状況が続いていたため、アップデートスケジュールも同時に延期がを重ねてしまっていた状況です。

それによってなかなかこちらからの発信ができず、Backerの皆様にご心配をおかけしてしまったことをお詫び申し上げます。

現在もデバックにおける問題のすべては解消しきれていない状況がありますが、決して開発が止まっているということではなく、解消の目処が立っている状況で全力で進めておりますので、その点についてはご安心ください。

なお、これらの報告はPC版の開発進捗であり、Vita版については前回の報告通り、Eastasiasoft Limited との契約がまとまり進行中ですので、これに関しては別の機会に改めて報告させていただきます。

■ 定期アップデートのお約束

今回、スケジュールの見通しの甘さから開発のみならずアップデートの遅延も発生してしまい、結果的にBackerの皆様へご心配をおかけしてしまった事をプロジェクトチームは深く反省していおり、その対応策として定期アップデートを行うことを約束します。

定期アップデートの方法として、毎月下旬頃に実施するフロントウイングが管理するクラウドファンディングのプロジェクトをまとめて報告する合同アップデートプログラム「Frontwing Monthly Schedule Update」に組み込みます。

このプログラムによって、これまでのアップデート基準に達しないようなささいな動きでも、必ず定期的に状況をお伝えできるはずです。

もちろんこの定期アップデートとは別に本プロジェクト単体でのアップデートもお伝えすべきトピックが発生した場合には実施いたします。

以上となりますが、改めて長い期間の辛抱とご不便を大変申し訳ありません。

プロジェクトチームとしても遅々としながらも決して諦めず前に進む覚悟は変わっておりませんので、いましばらくお付き合いいただければ幸いです。

Re:Sharin no Kuni Projectチームより

Project Progress Update #16: About the Change in VITA Publishers
almost 5 years ago – Thu, Jul 25, 2019 at 02:15:57 AM

 (* 日本語バージョンはページ下部にございます) 

Greetings,

In our previous update, we shared with you the news of a change in the publisher that is going to take care of production and distribution of the VITA version, and today we want to announce the name of the company.

■ Change of publishers of the VITA version to Eastasiasoft Limited

First, we want to announce the change from our first designated publisher, Limited Run Games (LRG), located in North America, to Eastasiasoft Limited (EAS), based in Hong Kong. Our contract with the former has been dissolved, and a new one has been established with the latter.

The main reason for our change to EAS was to avoid the problem presented by the North American production period of the VITA finishing.

Although at the beginning and after recognizing the problem that the limited production period posed, we worked together with LRG with a schedule that enabled us to meet the North American deadline, delays in the development of the game gradually increased the risk of not meeting it. To avoid that, all partners decided to establish this new agreement with Hong Kong-based EAS.

It was LRG themselves the ones that introduced us to EAS, a company that up until now has successfully produced many VITA titles, and we all have great faith in them. Please rest assured that this will absolutely not present any kind of change in the quality of the game.

Even if this change of publishers has taken place, we want to take this opportunity to express our gratitude to LRG, not only for helping us through all the process while we were having development issues and for waiting until the last moment to proceed with the North American production, but also for offering us the possibility of continuing with our project through the help of EAS even with these many difficulties.

From now on, with the help of EAS, we will both do our best to offer you the highest quality product in the shortest time possible. Right now, our production schedule is still being revised, but we will let everyone know in an update as soon as a more concrete one is decided.

■ About Steam version development progress

We need to deeply apologize, since in our previous update we told everyone that the game was in its latest stages of development and it would be submitted to Steam shortly. However, a serious problem appeared that has forced us to extend debugging time.

Although we have now a clear understanding of the problem and ways to fix it, we need to be honest and say that it will take time to do so, and that according to our current schedule and estimations we are working to have it finished in early Autumn. We will share more information about concrete dates in a future update as soon as we can.

■ A preview of the Deluxe Game Box!

We also have good news today.

Below you can find a sample of how the physical deluxe game box will look like!

We are very glad that we can showcase this today.

To finish this update, we must apologize again for not only another delay in our schedule, but for all the inconveniences and stress that this is always causing our backers.

We have encountered all kinds of difficulties along the way, but something has not changed: all the project’s team wish of working until we can deliver your rewards to all of you. Please kindly watch over us until the end.

Re:Sharin no Kuni Project Team


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プロジェクト進捗報告#16: VITA製造委託先の変更について

Backerの皆様こんにちは。

前回アップデート時にVITA版の製造と販売を委託するパブリッシャーが変更になる旨を一部ご報告いたしましたが、この度改めて委託先となる会社を発表させていただきます。

■ Eastasiasoft LimitedにVITA版パブリッシャーを委託

この度プロジェクトチームは当初予定していた米国Limited Run Games社(以下、LRG社)とのパブリッシャー契約を解消しつつ、新規に香港Eastasiasoft Limited社(以下、EAS社)とVita版ゲームの製造および一部販売を委託することになったことをご報告いたします。

パブリッシャーをEAS社に移行した最大の理由は、SONYによる北米でのVITA製造期限の問題を避けるためです。

当初は製造期限の問題を認識した上で、スケジュールに間に合うようにLRG社による製造を目指しておりましたが、本体の開発スケジュール遅延とともにリスクが増大したため、そのリスクを回避できる香港に拠点をおくEAS社に製造委託を変更する決断をいたしました。

EAS社はLRG社からの紹介もあった会社で、これまで多くのVITA製造の実績もあり、非常に信頼できる会社です。この度の変更により、ゲームそのもののクオリティや仕様の変更はございませんので、その点はご安心ください。

また、VITA版のパブリッシャー契約は移行となりましたが、LRG社には我々開発側のスケジュールが遅延する中でもギリギリまで北米での製造手段について検討いただいただけでなく、それが難しくなった中でも最良の解決策としてEAS社をご紹介いただけたことを、この場を借りて感謝申し上げます。

ここからはEAS社と連携しながら、少しでも早く、かつクオリティの高い成果物をお届けできるよう全力を尽くしてまります。

スケジュールも精査中ですので、より具体的な日程が見え次第、アップデートしていきます。

■ Steam版の開発進捗について

大変申し訳ありません。前回アップデートでもう間もなくSteamストア申請直前という状況とお伝えしておりながら、新たな深刻な問題が発見されてしまい、再度デバックに時間がかかっております。

問題解決の道筋は見えておりますが、地道に時間がかかる手直しとなるため、現在のスケジュールではおそらく初秋までには完成する見込みで動いております。

こちらもより詳しい日程が見え次第ご報告いたします。

■ Deluxeゲームボックスのサンプル公開!

ここからは良いニュースです。

フィジカル版のDeluxeゲームボックスのサンプルを以下に公開します!

ようやくゲーム本体のアイテムもお披露目することが出来てうれしく思います。

最後に、度重なるスケジュールの延期に伴い、Backerの皆様へはいつもご心配をおかけしてしまい改めてお詫び申し上げます。

これまでも様々な困難はございましたが、必ず予定どおりのリワードを皆様の元に最後までお届けするというプロジェクトチームの意思は変わっておりませんので、どうか今後とも見守っていただければ幸いです。

Re:Sharin no Kuni Projectチームより

Project Progress Update #15: Apology for Project Delays and Notification of Change of Publisher and Manufacturer of the VITA Version
almost 5 years ago – Sat, May 18, 2019 at 03:10:18 AM

(* 日本語バージョンはページ下部にございます)

Greetings,

First of all, we want to deeply apologize for the fact that it’s taken us such a long time to publish this update and for all the inconvenience and anxiety this has caused for our backers. Today we want to share with you all the information we can disclose at this point.

Development of the VITA version

As we announced in a previous update, development of the VITA version has been completed and it is now in the final stages of its production. However, as we cannot disclose its current status in full due to contract restrictions with the publishers, we want to use this chance to let you know as much as possible.

In summary, the team has decided to cancel our current contract with our previous publisher, Limited Run Games (LRG), and entrusted the manufacturing and part of the distribution of the physical VITA version to a different company.

The reason for cancelling our previous contract and changing partners is not due to any kind of problem between us and Limited Run Games, but to the development troubles that this project has been suffering and the subsequent delays provoked by them. Essentially, the risk of not meeting the manufacturing deadlines for printing the game in North America (were Limited Run Games is based) became too high.

Our initial plan was to increase the priority of the VITA development in order to meet the deadlines that LRG shared with us, and we devised a schedule that would have led us, in principle, to be able to deliver a product to LRG on time. But, since this schedule was really tight, it didn't allow any space for unexpected issues to be found during any of the development or checking processes.

At that point, Limited Run Games offered us the possibility of eliminating the risk related to not meeting the North American deadline by releasing us from our previous contract and allowing us to partner with a publisher that would not be affected by this deadline. LRG introduced us to this new publisher, and from that point onwards we began drafting our new contract.

We would very much like to share the name of our new publisher with our backers, but as the new contract is still in its final stages, we cannot disclose that information at this time. However, we would like to state that Frontwing has faith in this new publisher to provide a high-quality product and we will share more information with our backers as soon as possible.

Although this is adding to the continued delays in the development that the VITA version is undoubtedly suffering, we can safely say its production is still ongoing.

However, we absolutely understand that these changes and delays are causing inconveniences to all of our backers and we wish to express our apologies that we cannot reveal more about the situation. Please rest assured that we are all working as hard as possible to give you more information as soon as we can.

Development of the Steam version

The game itself is now in the final debugging stages, but due to the age of the software, some problems related to getting everything to the quality expected by our backers is taking more time than what the team initially expected. More specifically, the game sometimes crashed when launched on systems running newer Windows OS.

The problem mentioned above was solved by replacing the entire base program and, although there are still some minor fixes left, they are not as severe, and so we will soon be submitting the game to Steam for the evaluation process.

In the next update we also plan to share some captures from the game. After the game is submitted and preparations are finished, we will also be able to let you know a more concrete release date for the digital version. Until then, we must ask you to wait a little bit longer.

This project is the result of the cooperation between many developers and publishers, and the project team takes responsibility for not being able to adhere to the initial schedule and want to deeply apologize for it.

However, as always we are still determined to deliver both the game and its rewards. Thank you for your infinite patience.

Re:Sharin no Kuni Project Team

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プロジェクト進捗報告#15: プロジェクト遅延のお詫びとVITA版製造パブリッシャーの変更について

Backerの皆様こんにちは。

まずは長期間アップデートが滞ってしまい不安な思いをさせてしまったことをお詫び申し上げます。

現時点で可能な限り開示できる情報を報告させていただきます。

Vita版の開発について

前々回のアップデートでお知らせした通り、Vita開発は製造に入る前段階の開発までは完了しておりましたが、その後の状況についてはパブリッシャーとの契約上の制約もありなかなかご報告できずご心配をおかけしていたことをまずはお詫び申し上げます。

この度、現状ご報告可能な経緯説明をさせていただきます。

結論として、プロジェクトチームは当初予定していたLimited Run Games社(以下、LRG社)とのパブリッシャー契約を解消しつつ、新しい会社とVita版フィジカルゲームの製造および一部販売を委託することになったことをご報告します。

この度の契約解消と切り替えの理由についてですが、プロジェクトとしてLRG社とトラブルがあったわけではありません。単純にプロジェクトチーム側の開発が当初予定を遅延していた影響もあり、LRG社による北米での製造が間に合わなくなるリスクが大きくなったことが要因です。

当初の目論見としては、LRG社が指定する最終納期には間に合うように、Vita版の開発優先度をアップしておりました。そして予定通り最終納期には間に合うようなスケジュールでは進めておりましたが、余裕のないスケジュールだったことで、ゲーム本体、商品の審査を考慮すると、その後何か問題が発生した際に取り返しが付かない可能性があり、必ずしも安全とは言えない状況が生まれておりました。

そこで、LRG社の提案で、Vitaの製造期限の問題を解消するアイディアとして、北米のVita製造期限に影響されないパブリッシャーを紹介いただき、以降はそちらとの契約作業を進めておりました。

本来ならばそちらのパブリッシャーの名前もお伝えすべきところですが、契約上の関係から現段階ではまだ明らかにすることができません。しかし私達は彼らを信頼しておりますし、近い将来Backerの皆様にも公開できるように現在手続きを進めております。

はっきりしているのは、現段階でVita版のプロジェクトは明らかに遅延しておりますが、確実に進行しているということです。

ただし、現状はそのことについて公開できる情報が少なく、Backerのみなさまには多大なるご心配とご迷惑をおかけしている状況に変わりありません。

その事実をプロジェクトチームとして重く受け止め、一日でも早くお届けできるように引き続き全力を尽くして参ります。

Steam版の開発進捗について

最終デバック段階で古いゲーム特有のプログラムに起因する問題が発生し、その修正作業に大きな時間を要しておりました。具体的には最新のWindowsOSでゲームの実行が途中で止まってしまう現象が起こっておりました。

上記問題はベースとなるプログラムの根本的な入れ替えを実施した結果、解消することできました。細かな修正がまだいくつか残っている状況ですが、先述の問題と比べると軽微で、近々Steamストア申請の手続きを実行する予定です。

それに合わせて次回アップデートのタイミングで製品版のキャプチャ等もいくつか公開させていただきます。

ストア申請の後に準備が整い次第、デジタル版については具体的な配布日をご連絡できる見通しですので、そこまでもう少々お待ちいただければ幸いです。

今回のプロジェクトでは複数の開発会社、パブリッシャーが参画している影響もあり、プロジェクトチームとしてスケジュール通りに進行しない状況をとても心苦しく、責任を重く受け止めております。

ただ、必ず皆さんの手元にリワードを届ける意思だけは絶対に諦めないというチームとしての覚悟は揺らいでおりませんので、どうかもうしばらく辛抱いただければ幸いです。

Re:Sharin no Kuni Projectチームより

Project Progress Update #14: Merchandise Production Update
about 5 years ago – Tue, Mar 26, 2019 at 01:19:12 AM

Greetings everyone,

Today we’d like to share with you some more merchandise samples that are arriving at our office. This time we want to showcase both the Hozuki quote T-shirt and the full color graphic T-shirt featuring the three main heroines of the game!

The add-on exclusive Hozuki T-shirt was available during the campaign in both black and white versions. You can see how they both look below!

Featuring an elegant and simple design in very comfortable 100% cotton fabric, this T-shirt contains one of the most famous quotes by this memorable character:

“People who can only do what they’ve been told are third-rate.

Those who can do what they’ve been told skillfully are second-rate.

When exactly do you plan on becoming first-rate, Morita?”

The Hozuki T-shirt!
The Hozuki T-shirt!

Next, we have the full-graphic heroine T-shirt!

This one is made from a breathable polyester mesh-type fabric, with Natsumi, Sachi and Toka all looking very cute in cat ears!

The full-graphic heroine T-shirt!
The full-graphic heroine T-shirt!

We hope you enjoyed our little preview of the Hozuki and full-graphic heroine T-shirts! We took great care in manufacturing them, from selecting the best fabrics to ensuring the printing color quality came out as good as possible. We're working hard to deliver these to you as soon as we can!

We also want to apologize about not being able to provide more information at this time about the game’s development for Steam and Vita as we mentioned we would do in our last update due to due to contractual reasons with the manufacturer. We will give you more information in a separate update. Thank you for your patience.

Re:Sharin no kuni Project Team